CHAPTER 15 ADVENTURES IN BABYSITTING AND THE SOURCE OF THE MIST
Before
pressing on, I should probably touch base on the Phoenix Pinion and why we have
been saving them thus far. You likely noticed that you can use the Phoenix
Pinion to teach Eiko the Phoenix Summon. Using the Phoenix summon will deal
heavy fire damage to the enemy and revive any fallen comrades. However, this is
only half of its worth. If your party is wiped out by a monster, and Eiko is in
that party, there is a chance that Phoenix will appear and save your butt. This
chance is determined by the number of pinions in your inventory. This chance is
(# of Phoenix Pinions in stock/256)*100). So if you
had the max number of 99 in your inventory, that would equal a 38.671875%
chance of Phoenix being summoned in such an emergency. Moral of the story,
collect as many pinions as you possibly can.
Finding your next
destination is quite easy. Once you’re back on the world map, simply rotate the
camera until you are facing away from the mountain path. To upper-left of your
current position is Madain Sari. Also note, there is a Friendly Yeti in this
area which will give you 20 AP and an Elixir for your troubles.
We enter Madain Sari and are immediately greeted by a coven
of moogles. When we get control again, we first watch Vivi’s Feelings, which
detail Vivi’s thoughts on the idea of death. An interesting topic for a kids
his age to be concerned about but I didn’t write the script. After that, we
have full control again, at least for now. Right behind Dagger is a chest. By
the broken section of the fountain is the Libra coin. Exit, Stage Left even.
Zidane talks to Vivi and we get another ATE, Dagger’s Feelings. Next try and
enter the little house there. A moogle tells you not to enter and we get yet
another ATE, Eiko’s Feelings.
This is an interactive ATE. Eiko wants to make a
scrumdidliumptuous dinner for everyone but the moogles all agree that she can’t
cook worth nothing. So we get to help out. Not Zidane and Co, I mean us, the
players at home.
Dig Potatoes-Mocha
Help in the kitchen-Chimomo
Fish-Momatose.
Help in the kitchen-Chimomo
Fish-Momatose.
Go back to the fountain and this time take the northeastern
exit. Try and enter the odd structure. We are told it’s restricted and then we
get to watch Quina make a pest of him/herself again. Go back to Eiko’s house and talk to the
moogle there again. Morrison says he is to take you to see the Eidolon Wall.
When we go back to the fountain screen we get another ATE. Eiko’s Kitchen.
Yet another interactive ATE. We get to help Eiko cook some
more. Simple solution is this, water for 11 people. NO OGLOP! And when Momatose
catches a fish choose to let Chimomo handle things and go give him a hand. This
lets us reel in Quina, whom Eiko mistakes at first for Kuja (snort, snicker).
Head back to the odd structure that we now know is the
Eidolon Wall. After some talk, Zidane asks if he can bring Dagger along because
she can summon Eidolons too. Dagger is at the entrance path of Madain Sari if
you remember from Dagger’s Feelings. Find her and bring her back here. Talk to
Morrison to initiate the next automatic sequence. When it’s over, exit the wall
to trigger another ATE (Eiko’s Kitchen 2).
During this ATE, ask Quina for help and s/he will grade you
on your progress in the kitchen so far and will suggest having Vivi help with
the fire.
Return to Eiko’s hut and Mog will let everyone know in his
adorable way that it’s time for dinner. Bon Appétit. During dinner, the
question of the Summoners of the village is raised. Where are they? Why is Eiko
all alone? These are very valid questions after all. Eiko also makes some very
obvious gestures toward Zidane but either he doesn’t notice or he purposely
ignores them because even he wouldn’t hit on a 6 year old (he’s not Edgar!).
Before getting the pot, get the treasures in the room. Take
the pot now to Eiko. Once you’ve dropped it off you’ll be able to find the
second rare coffee, Kirman, in this room. See the picture to the left.
Next you should try to leave the house entirely and you will
be prompted to rest for the night. In the middle of the night, Vivi can’t sleep
so Zidane talks to the boy and introduces him to the joys of male bonding (NO
NOT THAT YOU GUTTER BRAINS!). The next morning Eiko decides she’s going to take
the group to the Iifa Tree (and thus retains the fourth spot in our party).
You’ll remember from a previous chapter that we were told
that a silver dragon was seen on the northwest of the continent. We are on the
northeast side of the continent. How do we get to the northwest you ask? Return
to the Mountain Path and from the intersection where you fought Hilgigars, take
a left.
On this side of the continent, we can encounter yet another
friendly creature, the Nymph. She’ll ask for 3 ores and will give 30 AP + 1
Emerald in exchange, not a bad deal. However, since we shouldn’t have any new
abilities to learn at this time, forego her for now. When we are ready to come
back here for her, this section is called Pualei Plains.
I hardly think directions here are necessary, as it should
be obvious that our goal is the big tree in the center of the plains. Enter for
a short scene in which we first make morons out of ourselves, Eiko undoes the
seal, and we acquire the next Eidolon, Carbuncle.
Those who have read the Treno chapter know that I do not
like the Reflect status, which Carbuncle is best known for. However, Carbuncle
has more than just Ruby Light this time. Once you have learned the ability
completely, you can equip different stones to allow Carbuncle to use different
status effects on our party.
Diamond – Diamond Light – Vanish or Vanish and Protect
Emerald – Emerald Light – Haste or Haste and Protect
Moonstone – Pearl Light – Shell or Shell and Protect
Diamond – Diamond Light – Vanish or Vanish and Protect
Emerald – Emerald Light – Haste or Haste and Protect
Moonstone – Pearl Light – Shell or Shell and Protect
Now is as good a time as any to cover summon sequences. When
summoning eidolons thus far you have likely noticed that sometimes you get a
longer animation and sometimes you get a shorter animation. The length of the
animation determines how powerful the summon will be. Or in Carbuncle’s case,
determines whether you get one or both possible effects. Once again, this is
also effected by how many of that eidolon’s jewel you have collected.
Either way, you should give Eiko the Ruby right away and get
Carbuncle over with. Enter the Iifa Tree.
This area has two types of monsters. Stone and Undead. To
finish off the Stroper (stone beast) easily, use a Soft on it. To take care of
the obvious undead monsters, use either a Life spell, a Phoenix Down or a Fira.
There is also some Blue Magic to get here, but since we don’t have Quina in our
party, there’s no point in covering those spells just yet. Make your life easy
and equip Zidane with Stone Killer and Undead Killer too. Oh and make sure you
have everyone equipped with Jelly.
It’s impossible to get lost here, just keep going to the
next screen. What we need to worry about is the treasure here as it is possible
to miss one or two. A moogle waits you after the sixth screen. You have a
letter for him from Mogryo if you remembered to get it. Approach the center of
this screen to reach an odd lift. Try standing on it to move on.
Beating Soul Cage earns us this FMV, where I will leave you
for this chapter. Next Chapter we will see the Disc 2 Finale.
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