I need to say I am sorry for being absent for so long. My
computer cord stopped working and then I got into doing other things and life
just got in the way. I’m back now and we’re on to the Disc 2 Finale.
We start this chapter at the entrance of the Iifa Tree. The
group talks for a bit about the Mist going away before a moogle, Moco, comes in
to tell Eiko some distressing news. We must hence head back to Madain Sari (you
do remember the way right?). If you forgot some of the treasures last time we
were in Madain Sari (which if you followed my walkthrough should not have been
a problem) you can get them now, especially the Kirman Coffee.
After all of this, go back to the small room from just a few
minutes ago to initiate the next series of automatic events. Leave the room and
go back to where Zidane talked to Vivi that first night in Madain Sari (you
know the one about male bonding). You may recognize the song being sung as the song
she sang twice on disc 1. No, that song hasn’t just vanished and it never will.
Examine the corner of this spot where you get the ! for some more exposition
(hey it can’t be all action, we need a rest now and then) and to trigger this chilling FMV.
After yet MORE exposition, the morning comes and we get
ready to mosey back to the Iifa Tree. However, the Scarlet Haired Man isn’t
done with us yet. He wants to know why Zidane spared him and just what makes
Zidane tick (jeese, this guy reminds me of Hatsuharu from Fruits Basket the way
he obsesses over Zidane). Zidane invites him to join the party and we get
Amarant (we get to name him and everything). Uh oh, we have more than 4
possible party members! Like most late Final Fantasy games we now have to form
our party. Zidane MUST be in the party. Go ahead and take Dagger out and
replace her with Amarant. It’ll save trouble later. And GASP, we have a new
party member with no abilities. You’re probably thinking I’m going to tell you
to grind. Nope, not this time. We’re so close to the end of the disc and the
monsters just don’t give enough AP to make it worth all the time. We will save
grinding for later, when we have more characters to grind for as well. So
instead just make your way back to the Iifa Tree.
After the battle and the FMVs and the visit from the
Exposition Fairy, Dagger runs off. If you had her in your party up until now,
you would now be forced to use Amarant. See why I suggested just taking Amarant
instead now? But all that exposition aside, this part of the game is really
epic. I’ll be honest, it’s one of my favorite sections.
With the summoning of Bahamut, the Dragon King, it looks as
though there might be hope after all. It even managed to injure Kuja some.
However, we soon learn that things are not that simple. After all, we still
have two whole discs to play through.
And with this next set of exposition and cutscenes, we close
Disc 2. Next chapter we will begin Disc 3. Thank you so much for reading.
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