Saturday, June 23, 2012

Chapter 18 Alexandria Under Siege





We open real quick on epic awesomeness with the attack of Bahamut. It’s hit the fan people, it’s hit the fan and it’s time to mobilize. Beatrix will call Garnet to give orders to the Knights of Pluto. Giving orders to certain pairs will net you points towards the Angel Earrings where as poor choices will net you one of the lower two prizes. Remember way back to the first disc where the one of the knights listed the personalities of all the knights? Yeah, you’re supposed to remember those personalities and use them to pair the knights with the necessary tasks. Assuming you don’t play 24 hours a day 7 days a week, you probably do not remember these (yeah this was NOT a well thought out idea). So to save you the agony of trying to remember all the way back, I’m going to give you the answers.

Gather Information---Blutzen & Kohel
Protect the Townspeople---Weimar & Haagen
Contact Lindblum---Breireicht & Laudo
Begin Preparations---Dojebon & Mullenkedheim

Do all that and you’ll get the Angel Earrings. Afterwards, Beatrix and Steiner are sent out to face the foe head on. Take her Cross Helm and give it to Steiner. Give him his good stuff (NOT THE REBIRTH RING) and equip Undead Killer and Insomniac. You wanna make it from the square to the screen just before the city entrance. You will face seven waves of Mistodons in this span. Heal up after the first three battles but be sure to heal IN battle during the last four because you will not get time in between. At the last battle, Steiner will auto-trance and his attack power will increase exponentially. Take advantage of it.

After the last battle we switch back to Garnet. Head towards the Queen’s Chamber but in the foyer between the rooms, take the left door instead. Keep heading up and up until the game takes over. 




The POV switches back to Zidane and his party aboard Cid’s airship.







After epic overload hits, we switch back to Zidane who arrives with his crew at the castle entrance. We will soon face an optional boss so be prepared.

Equipment and Abilities
Zidane: Angel Bless, Twist Headband, Bone Wrist, Chain Plate, Black Belt, Bandit, Antibody
Freya: Ice Lance, Gold Helm, Diamond Gloves, Plate Mail, Barette, Antibody
Vivi: Oak Staff,  Mage’s Hat, Magic Armlet, Magician Robe, Magician Shoes, Antibody
Amarant: Poison Knuckles,  Ritual Hat, Glass Armlet, Brigandine, Rebirth Ring, Antibody, Auto-Life

A few notes: Amarant has two abilities we want to make use of here. Chakra and Revive. Use them. And DO NOT have Counter equipped. That’s an absolute NO-NO for this upcoming fight. Let me repeat that: Thou Shalt Not Have Counter Equipped For This Battle! Be sure Zidane doesn’t have it equipped either.

It would be a very good idea to go the guardhouse (locker room type place from beginning) to save at the moogle. From the foyer, go left and into the west library. On top of one of the shelves is a book. Talk to it to trigger this boss fight. Here’s another tip, lead off by using a Tent on it to blind it and slow it down once you’ve opened the book.

Another method could involve having Vivi focus a few rounds and then using Fira on the revealed monster. But either way, we walk away with a ton of EXP, AP, gil and the Running Shoes (one of the best accessories in the game). If you don’t get the Demon Mail, don’t worry about it. This guy is HARD!

Okay, we never want to do that again so go back to the moogle at the guard house and save immediately. Right now! Don’t delay, just do it! As usual check mognet and then go the same way as Garnet. The game will take over and we’ll end this chapter with some more epic overload. Told you wading through all that exposition last chapter would be worth it.




Next time: Lindblum Revisited Redux


Off topic, thousands of innocent dogs and cats are euthanized every day because there just isn't enough room at the shelters for them. Save these poor babies. Adopt or foster.

No comments:

Post a Comment