Monday, December 26, 2011

Chapter 14: Here Comes the Bride and She’ll be Coming ‘Round the Mountain

The first thing we should do upon entering Conde Petie is go back to the boat. Squeeze past the dwarves standing by the left side and check the front of the boat for a diamond. On this same screen, on the right side of the boat to the north (in front of a path of stairs) is a gatekeeper. Speak to him about moving onto the Sanctuary. The dwarf explains that only those who go through a special ceremony can go there and that we should talk to “His Holiness” but he doesn’t know where he is. Before we go find him we should return to the equipment shop and purchase two more Multina Rackets. Go back to the hallway right before the Inn. His Holiness, Father David Heavenguard, is now roaming this hall. Talk to him about the ceremony to learn that it is a *le gasp* wedding (whistles the Wedding March). Zidane jokingly tells Dagger that they have to get married in order to continue with their quest, expecting her to protest, but his joke backfires when she agrees. Although it is not usually kosher for non-dwarves to go through the ceremony, Father David also wants to have their 100th Ceremony before the next Ice Age, therefore here comes the bride. After the silly scene, we have to decide what to do about Vivi and Quina. You have two choices. “First let’s go see the twins” or “Why don’t you guys get married too?” The second choice will get you another ATE and some giggles, so choice 2 is the obvious choice. After another silly scene, we go to see the twins. Just as we are making our grand announcement, a ruckus is raised, as a little girl with cropped-purple runs past us. After that ragamuffin.
We find her caught on a branch with her friend, Mog, a baby moogle, hovering by her worriedly. As the party approaches, the moogle flees. The little girl, scared to death, tries to say she’s not good-eating (like we would eat her) and Quina ponders that maybe Mog would taste good and he/she/it runs off, leaving the party for now. As Quina jumps off, the little girl is knocked off the branch and Zidane catches her. Some playful banter later and we get to name the little girl (Eiko) and she joins our party.
Eiko is another white mage and summoner. However, her Trance is Double White. She will soon be our main healer in the party as Dagger’s summons are much more powerful and useful. This means that after she has finished off the weaker equipment, her equipment should focus mainly on her Spirit and Dagger should be switched to equipment that boosts her Magic Power. If you forgot to strip Quina’s equipment, like I did, you should head back to Conde Petie and buy another Magic Armlet. 

To start Eiko off, you should equip her with the Steepled Hat and the Silk Robe (to start her on Protect and Ability Up). Leave the rest of her equipment alone. Do not officially designate her the official healer until AFTER she has finished off Cura, at which point give her in succession the Air Racket and Multina Racket. As I said, the trick is to work on the weaker abilities first for her, get them done and over with so that by time it is needed, she will be on the best equipment.

From where we begin, run left and up the hill. Climb up the vine and grab the Remedy before running to the right. At the end of this path is a statue. Take the stone from it and head back to the previous screen and back down the vine. Go down and around to the right. At the next screen, climb up the next vine and go back to the left where a chest and another statue (Red Stone) waits for us. Return to the last screen and climb back down the vine and keep pressing on. If you can, try and catch an oglop but don’t beat your brains out trying to get it. Eventually you will reach the next moogle, and Stiltskin who has some more stuff for us to buy. Give Suzuna her letter. Head to the right to find another statue. We are not ready to use this statue yet. The presence of a moogle means only one thing, it is once again grinding time, with your focus being on Eiko. Equipping Ability-Up will make the job go by 2x as fast. By now you know what to do. When you are done grinding meet me back here for the next half of the Mountain Path.

Now that we’re ready, head to the left path and climb the ladder. Cross the vine to see this foreboding FMV.
As we approach the decline of the path, we hear and feel some vibrating in the ground, something terrible is waiting for us at the bottom.

After the battle, Eiko explains to the dumbfounded party that summoning is nothing new for her and that her family and ancestors could do it too (the plot thickens). Eiko also explains that while the Dwarves call it the Sanctuary, it’s proper name is the Iifa Tree. When we have control again, grab the stone from the statue and head right. Take the lower path to another statue and a chest. Now we have all four little stones. Take them back to the big statue (the path to the right of the moogles). Put every stone in to get a Moonstone. Continue back towards where you got the last stone but this time take the upper path out of this area and back to the World Map.

Keep an eye out tomorrow for Chapter 15: Adventures in Babysitting (Madain Sari part 1)

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