Remember the big crater on the Forgotten Continent that we
couldn’t do anything with yet, the one with the strange castle? This is our
destination. For those who don’t remember I did include a map to the location.
Queen Hilda has also marked it on our map, so if you hit Select to open the big
map screen and select the northern most dot on the Forgotten Continent, we’ll
automatically be flown there. Whee!
Land the airship IN the pit and enter the castle. Amarant
will leave and we’ll get to form the party. You want: Steiner, Freya, and
Quina. Steiner and Freya because they are both under-leveled and Quina for the
Blue Magic we can get here.
In a strange twist, give everyone their weakest weapons (yet
another reason I advised you to never sell anything at the beginning of the
game). This castle has a weird mechanic where the weakest is actually the
strongest and vice-versa. If you made an
oops and sold the equipment or synthesized it without keeping an extra or two
laying around, don’t worry too much. There are chests all over the place with
everyone’s level 1 weapon and a moogle inside sells them. Note this mechanic
only applies to weaponry. Your best armor is still your best armor. And skills
and magic suffer no penalty either. If you wanna cheat your way through the
dungeon, you can also keep Zidane on the Sargatanas and use Soul Blade on
everything.
Entering the castle, there are two chests on either side.
The left hand side holds a Dagger and the right hand side holds the Aquarius.
Go through the open door on top right side of the room. Following the small
path we entered we find a chest underneath the second tier. Inside is a pair of
Cat Claws. Kumool the Moogle is in this room. Mognet, Tent and Save. Kumool
also has the Moogle Shop I mentioned earlier. Slide down the fireman’s pole in
the room to enter the lower floor. Go up and right to the ladder here and climb
to the next tier of this room. Follow the upper path to the door out. Go
directly up and through the next door. Out here, jump onto the ladder and climb
up. Jump off to the right and grab the Broadsword at the end of the path.
Return to the ladder, jump on and jump off to the left this time. Follow the
path around to a chest sitting back to back with another chest and find a
Javelin. Back to the ladder. Climb down and follow the path up the stairs and
to another ladder. Climb up and the first chance you get, jump off. Now we’ll
get that other chest, opening it for a Rod. Back to the ladder and climb up the
door. You can use either ladder on either side of this door. In this next room,
go and look at the Fresco door. Examine, Push, Pound, Think, Repeat, Do
Something Drastic, and lastly, Rest. After the door opens, grab the chest on
the balcony it opens to. Go back to the previous room and to the lift up there.
Give Steiner back his Flame Saber and equip him with Add Status.
Amarant has beat us to the room. He decides that since he beat us here, he can leave the group entirely and that’s what he does. Heal up. Examine the wall and take the mirrors. Go back to the others. We try and leave and we are attacked by...
Amarant has beat us to the room. He decides that since he beat us here, he can leave the group entirely and that’s what he does. Heal up. Examine the wall and take the mirrors. Go back to the others. We try and leave and we are attacked by...
On the way back to the entrance, pitfalls in the large room
with the moogle now open up when we step on them. Fall down them to get chests
we couldn’t get before. Return to the foyer and go up the new set of stairs and
follow the path. Go around the lift to a chest sitting in the left hand corner.
Grab the Air Racket and take the lift down. In this room, you’ll see an
electrified sword hanging on a wall, three pedestals and two flower pots. There
is also a chest in here with a Golem’s Flute. You want to take the flower pots
and move them from pedestal to pedestal counter-clockwise until the electricity
fills one of the pots. Take the pot for the Ancient Aroma item. Dagger can
equip this to learn Odin’s Sword, giving the Odin Eidolon a backup attack if
his instant death move fails.
Leave the castle to find out that Amarant hasn’t come out
yet. Zidane decides he has to go back in and find Amarant, on his own. On this
next trip through, you can climb UP the pole to reach a chandelier. There are
two chests on this chandelier with a Mage’s Staff and a Fork. Going down the
pole, we hear a groan and locate Amarant. He’s obviously been injured but
doesn’t quite understand why Zidane came to find him. Finally, we can leave
this place behind for good. We also learn a little more about the mirrors we
found. We decide to go hunt down the shrines associated with the mirrors to try
and open the seal. However, this has one stipulation. They have to be activated
all at the same time.
We first go from location to location, dropping off two
characters at a time. You can use the map provided in the chapter to locate
each shrine with ease. Eiko and Dagger
go to the Water Shrine. Vivi and Steiner to the Wind Shrine. And Amarant and
Freya to the Fire Shrine. Which leaves Zidane and Quina to hit the Earth
Shrine. Equip both Zidane and Quina with the Gaia Gear, trust me.
The Earth Shrine is located on the Outer Continent, the area
east of the Black Mage Village. You’ll know it when the map starts shaking.
Yes, that shaking is normal, there is nothing wrong your game. If you have Bad
Breath, Master Thief, Bandit and Thievery, this area will be a snap. As we go
through the shrine, it’s pretty much automatic except for one or two instances
where you have to quickly press the X button. The characters run through and
place their mirrors. From each pedestal rises a Fiend of Chaos (FF1 reference).
We fight the Earth Guardian. This is so simple, I’m not even giving him a Boss
Box. Just cast Bad Breath with Quina, steal his two items (Rubber Suit and the
Avenger), then you can either hit him with Thievery and Twister or in a strange
twist, you can have Quina eat him to learn Earth Shake (if you didn’t learn it
from the Adamantoise earlier).
With that done, we now have access to the portal to Terra. Before
we do this however, thanks to the Chocobo Hot & Cold game, we have plenty
of new abilities to learn, especially Dagger who has to learn her new summon,
Bahamut. Everyone has at least a couple weapons with at least a few abilities
they need to learn. So yeah, it’s grinding time again. However, what we’re
going to do (to save time) is only do three characters now. We’ll do the other
three in a little while. On Lanar Isle (the island with the Qu’s Marsh on it
west of the Forgotten Continent) has Grand Dragons. They are difficult but with
Zidane’s Thievery and Quina’s Lvl 5 Death, they can be taken down for a healthy
amount of AP. We can also find the last few Friendly Enemies. Feather Circle
can be found on Mitmakis Snow Fields on the Lost Continent and he wants a
Moonstone. The forest above Gizamaluke’s Grotto has the Garuda and he wants a
Lapis Lazuli. And the last friendly, Yan, is found on the Fairy Island aka Vile
Island and he wants a Diamond. Warning, if you run into the regular Yan, have
Zidane use his Flee skill because these guys may look simple but they can kill
you in a single hit even this late in the game with the deadly Comet spell.
On Lanar Isle (or any of the islands in this area) you may
run into a kitty asking you for a diamond, however note that the Friendly Creature
theme does not play. That is because the cat is a lie. Have Zidane steal from
it before you attack it though to avoid its Meteor counter.
If you choose to fight the Grand Dragon’s, make sure you
save every battle or so. Also have at least one character equipped with the
Coral Ring.
If you haven’t yet done so, this is also an ideal time to
hunt down the Ragtime Mouse and finish his pop quiz. He can be found in the
forests of the world but is rarely in the same forest twice in a row so you’ll
have to hop scotch from forest to forest to finish this guy off.
Make sure you have delivered those Rare Coffees to Morrid
because after the next set of story events, this quest will be locked out until
your next new game.
It’s a good idea to hit all of the marshes again and catch
some more frogs.
We have reached another Point of No Return. After we go to
Terra, several places will be locked and many items will no longer be
reachable.
Places:
Observatory
North/South Gates (from any vantage point)
Oeilvert
Esto Gaza
Desert Palace
Mt Gulug
Ice Cavern
Conde Petie (and the Mountain Path)
Fossil Roo
Iifa Tree
Pinnacle Rocks
Missable Items:
Mythril Sword
Rune Blade
Trident
Heavy Lance
Obelisk
Diamond Sword
Flame Saber
Black Hood
Hamelin
Octagon Rod
Zorlin Shape
Places:
Observatory
North/South Gates (from any vantage point)
Oeilvert
Esto Gaza
Desert Palace
Mt Gulug
Ice Cavern
Conde Petie (and the Mountain Path)
Fossil Roo
Iifa Tree
Pinnacle Rocks
Missable Items:
Mythril Sword
Rune Blade
Trident
Heavy Lance
Obelisk
Diamond Sword
Flame Saber
Black Hood
Hamelin
Octagon Rod
Zorlin Shape
Keep in mind, you will need the Zorlin Shape to forge later.
Make sure you buy a few and synth an extra Sargatanas.
Lastly, this is the last chance you have to fight the
Ambusias in the Treno Weapon Shop. Take it and win the third pair of Running
Shoes if you haven’t already.
After you’ve done everything you want to do, head to the icy
glacier called Shimmering Isle in the ocean near Esto Gaza.
But wait, before you actually fly in, enter the airship and
change and reequip your party until your characters are outfitted like this:
Zidane: Earth Absorption, Thunder Absorption, Antibody
Dagger: Earth Absorption
Freya: Auto Reflect, Antibody
Amarant: Auto Reflect, Antibody
Quina: Thunder Absorption
Steiner: Thunder Absorption
Zidane: Earth Absorption, Thunder Absorption, Antibody
Dagger: Earth Absorption
Freya: Auto Reflect, Antibody
Amarant: Auto Reflect, Antibody
Quina: Thunder Absorption
Steiner: Thunder Absorption
If you cannot absorb an element, try to either nullify or cut the damage down as much as possible.
Drive the Airship into the Shimmering Isle and watch this breathtaking, epic FMV.
We’ll leave it here for now and pick up again next time as we travel through the first bit of Terra. See you then.
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