And we’re back for more Final Fantasy IX. Where we last left
off, we beat Kuja’s minions into the ground and rescued Eiko and Hilda. Hilda
returned Cid to his human form and Zidane woke up once again in the castle’s
guest room.
And now, the continuation...
We begin the chapter by going to the meeting room where
Hilda informs us that Kuja has a big mouth. But uh oh, where is Dagger? Steiner
runs off to try and find her while Hilda tells us what she learned from
Kuja.
In an auto-ATE, Steiner actually
gets Tantalus to help find her (unintentionally). We actually get a few
auto-ATEs to watch and get us up to speed on what’s going on. After she gives
us our next plot destination (Ipsen’s Castle), Steiner runs back in and tells
us that Dagger cannot be found anywhere. Zidane decides to go look for her and
the scene switches to Alexandria.
After some discussion, we can now create a new party. Take
Vivi, Quina and one of the lower leveled. We need Vivi and Quina to get another
treasure. Before we take off for uncharted skies, reenter the Lindblum Airship
Dock and get on the airship again, choosing to go to the bridge. Climb down the
ladder, past Amarant, through the golden door and up the ladder that was once
occupied by the engineer. Examine the ! for an Elixir. Follow the path to the
bridge and talk to Erin to take off.
Controls are the same as the boat, however if you enter the
world map and select a location, Erin will automatically take us there.
Our first destination at this time, is Quan’s Dwelling. When
we enter the main room, we get a special scene. When the scene is over, examine
the grandfather clock. Return to the ship. Drive the short distance to Treno
and head to the Weapon Shop. Equip Zidane with the “Bird Killer” ability and
ask to fight the monster, Amdusias. Use Thievery and heal as necessary. Or you
can give Zidane the Sargatanas and use the Soul Blade skill to petrify the
monster for an instant win. Prize: Running Shoes!
Our next mission is to hit all of the Qu’s Marshes again, including the marsh on the Forgotten Continent that we couldn’t get before. Catch frogs.
Our next mission is to hit all of the Qu’s Marshes again, including the marsh on the Forgotten Continent that we couldn’t get before. Catch frogs.
Now that we’ve caught all the frogs we possibly can at this
time, it’s finally time to finish the Chocobo Sidequest. Stop at any of the
many Chocobo Tracks and call Choco. Head over to the Lagoon and dig up the last
two Chocograph Pieces. These pieces form the Mist Ocean chocograph.
Now
that we’ve found it, activate it and off we go. The treasure can be found on
the Northeastern side of the Mist Continent, in between the two tiny islands
you see on the map.
The chest opens and a puff of smoke comes out. We finally
get the last upgrade to our dear Choco, the Golden/Flying Chocobo. Flying is as
easy as entering a forest and pressing the confirm button while on Choco.
Landing is as simple as pressing the cancel button over a forest. This mechanic
obviously pays homage to the original Black Chocobo design from earlier Final
Fantasy games (Final Fantasy IV and V).
With Golden Choco, we can finally access the last special
Chocobo ONLY location known as the Chocobo’s Air Garden. Fly around until you
find a dark, round shadow and feed Choco a Dead Pepper. You can find the last
three Chocographs in this location. Digging is a little more difficult and
navigating this place is needlessly complicated but it’s worth it.
After you’ve found the three chocographs, let’s go hunting
for the treasures. I’m going to detail them from the bottom and working up
(call me weird) but you can find them in any order you want.
Forgotten
Island is the previously unreachable island just north of the Forgotten
Continent. Just use the map above. Inside: 1 Ribbon, 1 Rebirth Ring, 13
Amethyst, and 1 Ark Card.
Fairy Island is the previously unreachable island (noticing
a pattern yet?) a touch south-west of the Iifa Tree. The treasure can be
located on the side closest to the tree at the base of the mountain. Inside: 33
Potion, 15 Annoyntment, 1 Holy Miter, 1 Dark Matter Card.
Outer Island 2 is the previously unreachable island close to
the shore we docked at to reach Kuja’s Palace. The treasure is found in the
forest tip pointing at said shore. Inside: 11 Sapphire, 1 Circlet, 1 Pumice
Piece, and 1 Hilda Garde 3 Card.
And the last one (if you’re following my order) is Outer
Island. It’s the small island off the north-eastern tip of the Outer Continent.
Inside: 21 Amethyst, 16 Garnet, 1 Genji Armor, and 1 Ragnarok. Assuming
Steiner’s learned the abilities off the earlier swords, you want to equip this
ASAP.
Our next destination is a special place only accessible with
the Airship or the Golden Chocobo. We want to go ahead and use airship so go
pick it up where you left it (follow the blinking blue light on the map if you
forgot). Use the auto-fly option to fly to Chocobo’s Lagoon and go to the large
island with the plateau just a couple islands away. We find a new place called
Daguerro, a secret library with many secrets we can have fun finding.
At the entrance, go right and down the stairs. Check the
dead-end path for Capricorn. Continue on the path and enter a room where you’ll
see the Four-Armed Man from the beginning of the game (Alleyway Jack) talk to
him to find out your treasure hunting rank. If you are Rank S (if you’ve been
following the walkthrough this should not be a problem), he will flee. Follow
him back to the entrance and talk to him to find out his real name (FFV reference
alert).
Return to the right-hand room now and take the elevator to
the second floor where a moogle waits for us. Save, Tent, Mognet and run out
the door on the left. In this room, talk to the men arguing at the item shop.
Agree with one of them enough to get one of the cards in list. You can only get
one but really it doesn’t matter since unless you’re a masochist and a glutton
for boring card games we probably won’t be playing any cards for the
foreseeable future.
Next to the item shop, in between it and stairs, is a
strange looking statue. Touch it to send it to the first floor.
At the far left end of this floor, at another set of
shelves, talk to the scholar to find out he is looking for a specific title.
This title is located on the far right side of the room, amongst a pile of
books. Tell him where it is to get him to move out of the way. This lets you
access a secret area. Choose to go down the ladder. At the end of the path to
the left is an Elixir. Talk to the guy on this side to get the option of
renaming one of your characters. On the far right side of this secret spot is
another Elixir. Return to the second floor and now go down the stairs. Talk to
the Green Weapon Shop Man to initiate another small mission for this area. He
tells you that the left is broken. Take the long way back to the entrance of
the library. Take the left path to the lower floor of the weapon shop room.
Fiddle with the levers and lower the left lever twice. Talk to the hole that
was revealed. Next, take the rod leaning against the bookshelves and put it
into the hole revealed. Lower the right lever twice now. The lift is now
repaired. Use the lift to go up to the Weapon Shop.
Shopping:
Rune Blade
Obelisk
Tiger Fangs
2 Defense Gloves
6 Coronets
2 Diamond Helms
2 Diamond Armor
Buy the Rune Blade and Obelisk now because after Disc 3, they will disappear forever, never to be seen again.
Rune Blade
Obelisk
Tiger Fangs
2 Defense Gloves
6 Coronets
2 Diamond Helms
2 Diamond Armor
Buy the Rune Blade and Obelisk now because after Disc 3, they will disappear forever, never to be seen again.
Synthesis
Sargatanas
If you’re not playing the Frog Quest, go ahead and buy a
Glutton’s Robe. If you are, save the money.
Back
on the first floor, if you go to the statue beneath the Leviathan etching on
the wall. The statue will let you synthesize Aquamarines with Ores at a 4:1
ratio. The Synthesis Shop will also let you synthesize other gem stones using
Ores and various healing items.
Exit the library and grab your airship. It is now time to go to Ipsen’s Castle. Next time!
Exit the library and grab your airship. It is now time to go to Ipsen’s Castle. Next time!
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